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🎁+500% to the deposit
🎁 300 $ + 500 FS
🎁 Upon registration: 10% cashback, 100% on deposit, 100 free spins
🎁 100% + 50 FS in the game of your choice: Big Bass Bonanza, Big Bass Splash!
🎁 Upon registration: 100% on deposit, 500 free spins
Gargantoonz is the newest slot drop from Play’n GO. We’re heading back to Dr. Toonz’s lab to check out his latest experiment.
Okay, so when you talk classic online slots, three names always come up: Book of Dead, Starburst, and Reactoonz. Book of Dead and Starburst blew up because they were simple but looked way better than old-school land-based machines. Reactoonz, though, that was different. It flipped the script with the grid setup and no paylines. Since then, we’ve had tons of Garg-themed slots, even one with Dr. Toonz himself. So what’s the deal with this one? Apparently, Dr. Toonz cooked up a baby Gargantoon, a one-eyed little dude. He’s gonna run some prize-filled experiments on this poor critter for the Reactoonz society. Let’s see what he’s cooked up for us.
Graphically? Gargantoonz is pretty standard for the series. Looks good, yeah, a bit of a polish, but not a massive leap from the last one. Gotta give props for the intro screen though. Play’n GO nails those intros – they’re top tier, adds that extra bit to their games.
What’s the max win on Gargantoonz?
Top prize is 7000x your stake.
What features are in Gargantoonz?
You’ve got Wilds, Fluctuation, Discharge, Experiment Charger, and the Gargantoonz feature itself.
Wilds are your best friend. They sub for other symbols to help you nail wins.
Each spin, one low-pay symbol gets picked. If you win with it, you get 1-2 Wilds where those symbols were.
On any losing spin, boom, 4 to 8 Wilds can randomly drop onto the grid.
See that Experiment Charger on the right? Gotta fill it up with 20 winning symbols to trigger it. Once it’s charged, you get one of these experiments:
7 to 9 Wilds show up. Winning Wilds count the symbols in their groups before exploding, and any matching symbols get counted too.
Extra symbols only count once, even if there are multiple winning groups of the same type. Wilds vanish after counting and recharge the Experiment Charger.
Black Hole
4 to 6 Wilds hit the grid. Winning Wilds count symbols in their groups and stick around as long as you’re winning. When the cascades stop, these Wilds suck in all symbols next to them (horizontal, vertical, diagonal) and recharge the Experiment Charger.
Symbols sucked up by the Black Hole Wilds only count once. If 3+ Black Hole Wilds are grouped, they trigger their effect instantly, disappear, and charge the Experiment Charger instead of sticking around.
Supernova
3 to 5 Wilds land. Winning Supernova Wilds count their group symbols, stay on for wins, and move diagonally one step each cascade (if they can), but they can’t overlap.
When the cascades are done, Supernova Wilds move 8 steps in any direction, collect symbols in their path, and recharge the Experiment Charger.
Again, if 3+ Supernova Wilds are grouped, they pop their effect right away, vanish, and charge the Experiment Charger instead of sticking around.
Only Wild symbols and their values add to the Experiment Charger during experiments. After the first experiment, you need 40 symbols to fully charge it again. Another 40 symbols recharges it and bumps the Gargantoonz Multiplier by 1.
Each experiment you trigger charges the Gargantoonz meter and levels it up. Get all 3 experiments, and you unleash the Gargantoonz feature.
Gargantoonz feature is a 3-stage monster mash:
After each stage pays out, the Gargantoonz combine, so you won’t see all of these at once.